Новости и обновления Brick Rigs

Brick Rigs развивается и после полного релиза: разработчик регулярно выпускает крупные обновления и патчи. Здесь собраны официальные новости Steam — от последних версий до важных изменений баланса и новых блоков. Материал обновляется по мере выхода патчей.

Последние обновления

Обновление

Update 1.11 Released!

Update 1.11 is now live on Steam! This release gives the user interface a major overhaul, adds two airstrips to Canyon, adds tons of new math brick functions, introduces Workshop collection support for multiplayer vehicle whitelists, and includes a wide range of smaller improvements and bug fixes.

UI overhaul

The user interface now has a cleaner, more modern look, with improved readability and better use of the available screen space.

Input help

The input help menu is now far more useful. It has its own keybind (T by default), clearer categories, and recognizable icons for most actions. If you want to discover a feature or look up a control, this is the place to go. [img]https://fluppisoft.com/assets/update-1-11/input-help.png[/img]

Vehicle dashboard

The vehicle dashboard now only shows actions supported by the current vehicle. If a vehicle does not have lights, for example, the headlights button stays hidden. This reduces clutter and makes it much easier to see what a vehicle can actually do. [img]https://fluppisoft.com/assets/update-1-11/vehicle-dashboard.png[/img]

Camera dashboard

You can also interact with the dashboards at the bottom of the screen while input help is open. From there, you can manage your vehicle camera, free camera, slow motion, and more. The dashboards also show the relevant keybinds while input help is open, so you never have to guess which key to press. [img]https://fluppisoft.com/assets/update-1-11/camera-dashboard.png[/img]

Canyon map airstrips

The Canyon map was missing one very important thing: Somewhere to take off and land your airplanes! So with update 1.11, the map has received two airstrips. But beware, they are not very well maintained, so expect a bumpy ride... [img]https://fluppisoft.com/assets/update-1-11/canyon-airstrips.png[/img]

More math brick functions

The math brick now has dozens of new operations, including derivatives and integrals, logarithms and roots, logic and comparison functions, interpolation and remapping, clamps, filters, rate limiting, hold functions, and pulse generation. Operations are now categorized, include descriptive tooltips, and show meaningful input names. [img]https://fluppisoft.com/assets/update-1-11/math-functions.png[/img]

Workshop collections for vehicle whitelist

Multiplayer vehicle whitelists can now use entire Workshop collections. This is much faster than selecting every vehicle individually, and it lets server hosts share and reuse whitelist collections with other players.

Other improvements

  • Added new scalable bricks
  • Added a concrete brick material
  • Added a random weather setting
  • Added a center indicator to the free-camera spawn box
  • Made sirens use analog horn input to control the volume
  • Added unique brick IDs to the editor
  • Added a seat output channel indicating whether the seat is occupied
  • Added an opacity setting for exhaust effects

Bug fixes

  • Made changes to the editor UI scale apply immediately
  • Made brick tick order respect input channel dependencies, reducing frame delays
  • Removed the auto team balance option from zombie mode
  • Fixed the round duration setting being shown in zombie mode
  • Fixed inventory slot widgets becoming disabled at random
Thanks to everyone who tested the experimental branch and reported issues. Have fun with update 1.11!
Обновление

Update 1.10 released!

As of today, update 1.10 is officially out of the experimental stage and live on the main branch! Here’s what this update brings to the table:

Editor groups and welds

Editor groups and welds are two pretty cool new features for builders. While they share a similar interface in the editor, they serve two completely different purposes:

Editor groups

Allow you to group any bricks together so you can select and modify them more efficiently. This could previously be done via color coding, but editor groups make it much more convenient. They have no effect outside of the editor.

Welds

Allow you to “weld” multiple bricks together in the editor, making them behave as if they were a single brick. Welded bricks do not require connection points and will never fall apart during gameplay. This should make building easier, reduce the number of bricks needed for connections, and allow for even more creativity. However, try to keep your weld groups small — for example, just a bumper or a door — to keep destruction physics satisfying. [img]https://fluppisoft.com/assets/update-1-10/editor-groups.png[/img]

Pattern scale, rotation and offset

This feature has been requested for a long time — and now it’s finally here! When you select a pattern for any brick, you can now adjust its scale, rotation, and position. [img]https://fluppisoft.com/assets/update-1-10/pattern-transform.gif[/img]

Unflip and teleport to last respawn point

Finally, you can unflip your vehicles without repairing them again, just like in legacy! Additionally, there is a new action that respawns your vehicle at the last location you teleported it to. So if you precisely positioned your vehicle for a race using free cam, for example, you can respawn it there again with the press of a button. Both this action and unflip are bound to the Enter key by default (tap or hold).

New rocket launcher model with sights

Since the old rocket launcher didn’t have proper iron sights or a rail for attachments, I decided to update the entire model. The new version looks cleaner, has a more usable iron sight, and allows you to attach scopes. [img]https://fluppisoft.com/assets/update-1-10/new-launcher.png[/img] [img]https://fluppisoft.com/assets/update-1-10/launcher-fire.gif[/img]

Handgun ammo types

A recent update made it possible to select the ammo type used on vehicle guns. Now you can also change the ammo type of handguns on the fly! This is bound to the Y key by default. With this, you can fire target-seeking rounds from the rocket launcher or incendiary rounds from the BR-15, just to name two examples. [img]https://fluppisoft.com/assets/update-1-10/br-15-inc.gif[/img]

Admin access on servers

As most of you have probably noticed, there has been a greyed-out admin login field in the match menu for years. This feature has now been implemented, and hosts can allow other users to gain admin rights on their servers via a password. This is disabled by default and can be enabled when hosting a server.

Performance optimizations

Based on work done by Voultapher, this update introduces some pretty substantial performance improvements. Most notably, spawning vehicles is now much, much faster.

New languages

In addition to all the languages that 1.9 added, there are nine more languages in 1.10:
  • Italian
  • Turkish
  • Czech
  • Hungarian
  • Norwegian (Bokmål)
  • Swedish
  • Kazakh
  • Finnish
  • Thai

Other improvements

  • Background vehicles in the main menu are back
  • New X and Y position sensor types
  • New equal and not-equal math brick operations
  • Automatically ban players after entering the server password too many times

Bug fixes

  • Fixed capture points not being reset after warmup ends
  • Fixed city elevator height not being replicated correctly for clients
Новость

The popular physics sandbox game Brick Rigs has added Native Linux support

A nice surprise, Brick Rigs is another game that recently added Native Linux support and it's quite a popular choice along with it being highly rated.

Read the full article here: https://www.gamingonlinux.com/2025/10/the-popular-physics-sandbox-game-brick-rigs-has-added-native-linux-support/

Обновление

Update 1.9 released!

After several months of development, testing and bug fixing, update 1.9 has finally been released to the public branch! Here is a summary of the changes:

Translations

In addition to English and German, we have translated the game into 12 new languages:
  • Arabic
  • Bengali
  • French
  • Hindi
  • Japanese
  • Korean
  • Polish
  • Portuguese
  • Russian
  • Simplified Chinese
  • Spanish
  • Ukrainian
Since a lot of translations were automated and not reviewed by us or the community yet, we expect there to be a few issues remaining. We will continue to work on improving the translations over time.

Crash Reporter and Bug Tracker

If Brick Rigs crashes, a crash reporter window will now appear. You can choose to send us crash reports, including optional additional information. We have also created a bug tracker using GitHub Issues, available here. These improvements will help us find and fix bugs (especially crashes) more efficiently and effectively than before.

Linux Support

With update 1.9, we are launching the first native Linux version of Brick Rigs. Our goal is to improve performance and stability by avoiding compatibility layers such as Proton or Wine.

AMD FidelityFX™ Super Resolution Support

We have added AMD FidelityFX™ Super Resolution (FSR) as an alternative for systems that do not support NVIDIA DLSS. Like DLSS, FSR renders the game at a lower resolution and then upscales the image to the final output resolution. This can boost frame rates with minimal impact on image quality.

Additional Improvements

  • Added vision deficiency (color blindness) settings
  • Added wind direction sensor type
  • Improved fluid dynamics by separating the calculation of lift from drag
  • Improved several looping sounds
  • Lowered minimum camera speed in the editor
  • Reduced battle rounds to 15
  • Made enabled search filters more obvious
  • Made BBCode-formatted Workshop descriptions render correctly
  • Made smoke effects scale with scalable exhausts
  • Made vehicles spawning inside of each other less likely
  • Sort brick tick functions for more deterministic logic

Bug Fixes

  • Fixed physics behaving unpredictably around the gimbal lock angles
  • Fixed injured dummies not being healed when revived
  • Fixed a specific editor spawn box in Bricksville overlapping with buildings
  • Fixed auto-balancing not working if there is an empty team in battle mode
  • Fixed vehicle downloads getting stuck at 0%
  • Fixed some match settings being displayed as zero instead of unlimited
  • Fixed unstable sorting of servers in the server browser
  • Fixed unreliable siren cycling
  • Fixed new item button on UGC browser being shown when the user cannot enter the editor
  • Fixed inability to remove vehicles with dummies inside
  • Fixed cursor not being moved to the center when opening the menu in windowed mode
  • Fixed non-ANSI characters not being displayed in server titles and descriptions
  • Fixed detonators not breaking off when triggered through a collision
  • Fixed a bunch of crashes
Обновление

Update 1.8 released!

After several months of testing and bug fixing, update 1.8 is now live! Here is a summary of the most important changes:

Bricks

Spinner Brick

The new spinner brick is a whole new type of scalable. It allows youto create arches and circles at custom angles, radii, sizes andshapes. [img]https://fluppisoft.com/assets/spinner-bricks/spinner-demo.gif[/img]

Scalable Flaps

Flaps are now also scalable. So instead of two different flaps sizes,there is now a virtually infinite amount of them. [img]https://fluppisoft.com/assets/scalable-flaps/working-flaps.gif[/img]

Scalable Thrusters

Thrusters are finally fully scalable! I’m pretty excited about thismyself, and it has been requested by the community for years. [img]https://fluppisoft.com/assets/update-1-8/scalable-thrusters.gif[/img] Along with that, they also received a new heat glow effect for thenozzle. [img]https://fluppisoft.com/assets/update-1-8/thruster-glow.gif[/img] Old non-scalable thrusters are automatically replaced with scalable thrusters upon loading a vehicle. The input scale is adjusted so the thrust remains the same as before.

More Scalables

Besides thrusters and flaps, all of the following bricks are now scalable:
  • Fuel tanks[/*]
  • Detonators[/*]
  • RC bricks[/*]
  • Math bricks[/*]
  • Sensor bricks[/*]
  • Switch bricks[/*]

Exhaust Trail Effect

Exhaust bricks now have a setting to select the desired effect. Sofar there is the old smoke effect along with a new trail effect. [img]https://fluppisoft.com/assets/update-1-8/exhaust-effects.gif[/img]

Camera and Seat Names andOrder

The display names and order of cameras and seats can now becustomized in the editor. The custom names will be displayed wheninteracting with a seat or cycling through camera modes for example. Theorder in which you could cycle through seats and cameras was sort ofrandom previously. Now you can see and customize it.

New Sensor Modes

The following new sensor modes were added:
  • Frames per second[/*]
  • Frame delta time (1 / frames per second)[/*]
  • Time of day[/*]
  • Wind speed anddirection[/*]
  • Altitude over sea level[/*]

User Interface

Color Properties

Color properties received a bit of an overhaul, both on the outsideand inside. Previously, color was stored and saved in HSV (hue, value,saturation) format. Now it’s using the more common 8 bit RGB (red,green, blue) format, which makes it possible to show and enter precisehex color values. Along with that you can now also switch the slidersbetween RGB and HSV mode. [img]https://fluppisoft.com/assets/update-1-8/color-property.gif[/img]

Numeric Properties

Internally, float properties, vector properties and brick sizeproperties were all merged into the same type. This streamlines code aswell as the user interfaces and allows features to be shared betweenthem more easily. For example, axes of all multidimensional propertiescan now be locked together, and you can toggle between brick units andmeters on all distance based properties. [img]https://fluppisoft.com/assets/update-1-8/numeric-properties.gif[/img]

Miscellaneous Improvements

  • Made vehicle spawning asynchronous to reduce multiplayerhitches[/*]
  • Increased precision of output channel values[/*]
  • Added fire mode switching for handheld guns[/*]
  • Added Newton thrust slider to thrusters[/*]
  • Added experimental HDR support[/*]
  • Added ability to move sliders more precisely or faster by holdingcontrol or shift[/*]

Bug Fixes

  • Fixed menu music randomly stopping after a while[/*]
  • Fixed vehicle whitelist not being loaded correctly when launchinggamec[/*]
  • Fixed redirector 1x1x1 mesh being rotated 180°, making connectorsnot match up correctly[/*]
  • Fixed UI scale affecting mini map resolution[/*]
  • Fixed actuators no resetting position after repairing inmultiplayer[/*]
  • Fixed inaccurate collision and mass properties on scalablecylinders[/*]
  • Fixed tank tracks not reappearing on clients after repairing[/*]
  • Fixed changing frame rate limit not activating the apply button[/*]
Обновление

Update 1.7 released!

Hello everyone! Update 1.7 is finally live on the main branch! It contains a bunch of new features as well as many other improvements and fixes. Here are the highlights:
  • Made wheels, text bricks, image bricks, lights and exhausts scalable
  • Made scalable size adjustable at decimal increments
  • Added sprocket and idler wheels for tracks
  • Added flare bricks as a countermeasure against missiles
  • Added a font selection for text bricks
NOTE: Mods from the 1.6 version may not be compatible anymore. Please remove any old mods to avoid issues.
Патч

Patch 1.6.3 released!

Patch 1.6.3 is now live on the main branch with the following changes: UI:
  • Added option to ban offline players via their Steam ID
  • Made ban management menu accessible through the main menu
  • Added emoji support for the UI font
  • Added warnings for vehicle limit match settings
Editor:
  • Fixed crash when editing Use Custom Exit Location property on seat with other non seat brick selected
  • Added key bind (Ctrl + N) and dropdown menu option for creating a new file in the editor
Bug fixes:
  • Fixed item container on canyon battle overlapping with truck wreck
  • Fixed brick count of spawned legacy vehicles being shown as zero in chat messages
  • Fixed physics snapping/jolting issues at a certain rotation threshold (usually horizontal)
  • Fixed some FOV related code breaking on aspect ratios >16/9
  • Fixed bricks sometimes being culled on vehicle thumbnail captures
  • Fixed Bob spawning above or below the custom exit location
  • Fixed not being able to update the name of banned players
  • Fixed being able to pick non transparent materials for lights with the property picker mode
  • Fixed vector replication range issues, including teleportation range being limited to ~10km
  • Fixed winch not attaching to ragdolls correctly
Misc:
  • Disabled auto focusing on manual vehicle thumbnail captures
Патч

Patch 1.6.2 released!

Patch 1.6.2 is now live on the main branch with the following changes: UI:
  • Fixed match settings in host menu not being divided into categories
  • Added option to only allow public Workshop items to be spawned as an alternative to whitelists
  • Added context menu to chat messages, which allows kicking as well as viewing the associated vehicle in the Steam overlay
  • Added chat notification for attempted and failed vehicle spawns (useful to identify vehicles that crashed the server)
  • Fixed clients always seeing themselves as dead on the scoreboard
Editor:
  • Manually entered brick location and rotation should not change after committing the move anymore
  • Fixed dead zone in brick rotation at around 90° of pitch
  • Reworked editor move mirroring to prevent floating point errors from accumulating and bricks not being recognized as mirrored anymore
  • Increased tolerance for detecting mirrored bricks
  • Fixed crash when copying output channel bricks
  • Leave the original brick selected when mirror copying if mirror mode is enabled
Misc:
  • Fixed issues with config exporting and importing, causing the vehicle whitelist not being saved correctly for example
  • Fixed heat seeking projectiles targeting the own vehicle
  • Improved handling of corrupt vehicle files, should now output an error instead half loading, freezing or crashing
Обновление

Update 1.6 released!

Hello everyone! After an extensive beta phase, update 1.6 has been released to the main branch! The update contains a lot of small bug fixes and improvements, as well as some cool new features:
  • NVIDIA DLSS support
  • New rocket launcher bricks
  • Ammo type setting for guns
  • Custom names for switch bricks
  • Camouflage clothing for Bob
Обновление

Update 1.5 and End of Early Access

Hello everyone! Update 1.5 has been released to the main branch today, and with it, Brick Rigs will be transitioning from Early Access to a full release on Steam. After almost 8 years of development, the game is finally in a state where I feel comfortable taking this step. And don’t worry, Brick Rigs will still be getting updates with new content and fixes after the release! Oh, and here are the most important changes of this update:
  • Improved UI design
  • Better gamepad and keyboard support for the UI
  • New math and seven segment display bricks
  • Improved input channel system (no longer limited to 256 channels)
  • Greatly increased maximum explosion size
  • Many more small fixes and improvements
Обновление

Update 1.4 released!

Hello everyone! After many weeks of testing and continuous fine tuning, update 1.4 is finally out! The main focus of this update has been the new crash physics, which are more realistic and feel less “bouncy”. Boot up the game to see for yourself! Here is a short list of the most important changes:
  • Improved crash physics
  • Handheld fire extinguisher
  • Smaller helicopter engine
  • More match settings
  • Train station area for City map
  • Many more bug fixes and improvements
Обновление

Update 1.3 released!

Hello everyone! After a few months of development and testing the new update is finally ready. It includes new features as well as many improvements and bug fixes. Here are some of the most interesting changes:
  • New bricks: Steering wheels, compact seats, new actuators, couplings and more
  • New items: Incendiary grenade, suppressor and paint cans
  • Vehicles without seats can be entered and controlled in sandbox mode
  • Light bricks are much more customizable
  • Wheel bouncing was improved greatly (including train wheels)
  • Trains now snap to tracks when spawned on top of them
  • Trains can be spawned from train stations
  • Battle mode was added for Bricksville
Обновление

Update 1.2 released!

Hello everyone! You have been asking for it since 2016, and now it is finally here: Water physics! On top of that all levels have received a major visual upgrade, tons of bugs were fixed and lots of other improvements were made. Here are some cool things you can try out right now:
  • Open up any level to see the visual changes
  • Play around with float bricks and water on the Canyon map
  • Spawn dummy Bobs by pressing B in free cam
  • Test the projectile camera by pressing T before firing a gun
For a full list of changes visit the roadmap
Патч

Patch 1.1.3

Hello everyone! Patch 1.1.3 is now live and contains the following fixes and changes: Enhancement: Kill characters, remove items and vehicles that fall under the map Enhancement: Look at player free cam mode (hold F to cycle modes in free cam) Enhancement: Ability to unequip grenades by pressing the key again Enhancement: Display reason when the vehicle spawn button is disabled Enhancement: Reduce grenade damage (especially to buildings) Enhancement: Redesign current item widget Enhancement: Improve target marker UI Enhancement: Increase view distance when zooming in Enhancement: Ability to trigger fire actions without a numpad (displayed on the dashboard, bind a key to "Next Fire Action" to use) Enhancement: Increase max range of MG bricks Bug: Server tick rate displayed with ping icons Bug: Scalable size ignored when selecting mirrored bricks Bug: Tanks get stuck in turns Bug: Only host can spawn option shown in non sandbox modes Bug: Brick right click menu still visible after exiting the editor Bug: Target marker impact points not showing Bug: UI ammo count not updated Bug: Vehicles with too many bricks don't spawn in multiplayer (should work better now, still not advised to scale very large creations) Bug: Scalable bricks remain at low LOD when scaling from small to big

Как читать патчноуты

Версии Brick Rigs маркируются как 1.x (крупные обновления), а небольшие исправления — как 1.x.y (патчи). Крупные обновления обычно приносят новые блоки, карты и функции, а патчи — исправления ошибок и оптимизацию. Если игра не обновляется автоматически, проверьте очередь загрузок в Steam и наличие свободного места.

Источник — официальные объявления Steam (ISteamNews). Даты и содержание приведены как в первоисточнике; мы не добавляем неофициальных сведений.